Moonfly Interactive
Technical Artist & Game Developer
Game development and technical art—current projects and past work.
C++ · Unreal Engine · Unity · Blender · Maya · VR (Meta Quest 3) · technical art pipelines
VR Showcase
Meta Quest (PC-linked) room-scale walk-around experience. Work in progress: improving spatial anchor accuracy in large spaces where alignment can drift a few degrees.
Work in progress
Active development on anchor stability and accuracy for big-room VR.
VR Showcase — Room-Scale Anchors
Drimoland
A game project currently in development. The videos below show environment work-in-progress (NPC and controller) and ongoing multiplayer development.
Built with Unreal Engine.
Work in progress
This is under active development. What you see is a showcase of current progress, not the final game.
Multiplayer development
Environment 1 — NPC and Controller
Environment 2 — NPC and Controller
Order of Dannan
Step into the world of Order of Dannan, a fantasy RPG built in Unreal Engine. Explore immersive environments, battle powerful enemies, and uncover the secrets of an ancient order.
- Rich fantasy world
- Action-packed combat
- Built with Unreal Engine
Technical Artist
Technical art and pipeline work for games.
Conversational Dragons
Life-sized dragons you can walk up to and talk with—they listen and answer in real time. Built for exhibits and public spaces: Unreal Engine, on-device Whisper for speech-to-text, ElevenLabs voice output, and GPT for dialogue—so visitors get a genuine voice-driven, interactive encounter, not a canned loop.
Work in progress
We are building a much improved experience where you can talk to multiple dragons in one scene and ask them to act—eat, sleep, and similar behaviors—presented on holographic TV boxes.
A MetaHuman-based build will migrate into Drimoland after we clear a small set of integration caveats.
- Local Whisper for voice recognition (offline, low-latency)
- ElevenLabs for natural voice output
- GPT for personalized, context-aware dialogue
VR Showroom Demo
Showcased at LEAP & GITEX
A VR experience where users can interact with an AI-powered avatar to explore different cars, hear detailed information about them, and seamlessly switch between vehicles inside an immersive virtual showroom. We were pleased to show this work at LEAP and GITEX. This video is a marketing render created to attract visitors to try the VR experience, not footage from the live VR application itself.
Moshpit Unreal C++ Backend
Moshpit is an AI-powered platform for immersive live shows and gaming—attend concerts with your favorite artists, build your own shows, and explore dynamic environments. I worked on the Unreal C++ backend: rendering pipelines in packaged builds, MRQ with timelines, and video-in-texture workflows.
- C++ rendering pipelines in packaged build
- MRQ (Movie Render Queue) with timelines in Unreal packaged project
- FFmpeg to create a single video with 16 playbacks, used in texture to run 16 footages in scenes